208 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			Groovy
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			Groovy
		
	
	
	
	
	
plugins {
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    id 'eclipse'
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    id 'idea'
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    id 'maven-publish'
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    id 'net.minecraftforge.gradle' version '[6.0,6.2)'
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}
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version = mod_version
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group = mod_group_id
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base {
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    archivesName = mod_id
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}
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// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
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java.toolchain.languageVersion = JavaLanguageVersion.of(17)
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println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
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minecraft {
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    // The mappings can be changed at any time and must be in the following format.
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    // Channel:   Version:
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    // official   MCVersion             Official field/method names from Mojang mapping files
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    // parchment  YYYY.MM.DD-MCVersion  Open community-sourced parameter names and javadocs layered on top of official
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    //
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    // You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
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    // See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
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    //
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    // Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
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    // Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started
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    //
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    // Use non-default mappings at your own risk. They may not always work.
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    // Simply re-run your setup task after changing the mappings to update your workspace.
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    mappings channel: mapping_channel, version: mapping_version
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    // When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
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    // In most cases, it is not necessary to enable.
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    // enableEclipsePrepareRuns = true
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    // enableIdeaPrepareRuns = true
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    // This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
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    // It is REQUIRED to be set to true for this template to function.
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    // See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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    copyIdeResources = true
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    // When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
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    // The folder name can be set on a run configuration using the "folderName" property.
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    // By default, the folder name of a run configuration is the name of the Gradle project containing it.
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    // generateRunFolders = true
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    // This property enables access transformers for use in development.
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    // They will be applied to the Minecraft artifact.
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    // The access transformer file can be anywhere in the project.
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    // However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
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    // This default location is a best practice to automatically put the file in the right place in the final jar.
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    // See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information.
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    // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
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    // Default run configurations.
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    // These can be tweaked, removed, or duplicated as needed.
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    runs {
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        // applies to all the run configs below
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        configureEach {
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            workingDirectory project.file('run')
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            // Recommended logging data for a userdev environment
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            // The markers can be added/remove as needed separated by commas.
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            // "SCAN": For mods scan.
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            // "REGISTRIES": For firing of registry events.
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            // "REGISTRYDUMP": For getting the contents of all registries.
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            property 'forge.logging.markers', 'REGISTRIES'
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            // Recommended logging level for the console
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            // You can set various levels here.
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            // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
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            property 'forge.logging.console.level', 'debug'
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            mods {
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                "${mod_id}" {
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                    source sourceSets.main
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                }
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            }
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        }
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        client {
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            // Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
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            property 'forge.enabledGameTestNamespaces', mod_id
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        }
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        server {
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            property 'forge.enabledGameTestNamespaces', mod_id
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            args '--nogui'
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        }
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        // This run config launches GameTestServer and runs all registered gametests, then exits.
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        // By default, the server will crash when no gametests are provided.
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        // The gametest system is also enabled by default for other run configs under the /test command.
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        gameTestServer {
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            property 'forge.enabledGameTestNamespaces', mod_id
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        }
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        data {
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            // example of overriding the workingDirectory set in configureEach above
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            workingDirectory project.file('run-data')
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            // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
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            args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
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        }
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    }
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}
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// Include resources generated by data generators.
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sourceSets.main.resources { srcDir 'src/generated/resources' }
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repositories {
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    // Put repositories for dependencies here
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    // ForgeGradle automatically adds the Forge maven and Maven Central for you
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    // If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
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    // See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
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    // flatDir {
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    //     dir 'libs'
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    // }
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}
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dependencies {
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    // Specify the version of Minecraft to use.
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    // Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
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    // The "userdev" classifier will be requested and setup by ForgeGradle.
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    // If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
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    // then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
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    minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
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    // Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
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    // The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
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    // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
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    // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
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    // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")
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    // Example mod dependency using a mod jar from ./libs with a flat dir repository
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    // This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
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    // The group id is ignored when searching -- in this case, it is "blank"
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    // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
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    // For more info:
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    // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
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    // http://www.gradle.org/docs/current/userguide/dependency_management.html
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}
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// This block of code expands all declared replace properties in the specified resource targets.
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// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
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// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
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// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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tasks.named('processResources', ProcessResources).configure {
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    var replaceProperties = [
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            minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
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            forge_version: forge_version, forge_version_range: forge_version_range,
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            loader_version_range: loader_version_range,
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            mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
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            mod_authors: mod_authors, mod_description: mod_description,
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    ]
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    inputs.properties replaceProperties
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    filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
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        expand replaceProperties + [project: project]
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    }
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}
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// Example for how to get properties into the manifest for reading at runtime.
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tasks.named('jar', Jar).configure {
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    manifest {
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        attributes([
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                'Specification-Title'     : mod_id,
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                'Specification-Vendor'    : mod_authors,
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                'Specification-Version'   : '1', // We are version 1 of ourselves
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                'Implementation-Title'    : project.name,
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                'Implementation-Version'  : project.jar.archiveVersion,
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                'Implementation-Vendor'   : mod_authors,
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                'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
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        ])
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    }
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    // This is the preferred method to reobfuscate your jar file
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    finalizedBy 'reobfJar'
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}
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// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing:
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// tasks.named('publish').configure {
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//     dependsOn 'reobfJar'
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// }
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// Example configuration to allow publishing using the maven-publish plugin
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publishing {
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    publications {
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        register('mavenJava', MavenPublication) {
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            artifact jar
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        }
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    }
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    repositories {
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        maven {
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            url "file://${project.projectDir}/mcmodsrepo"
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        }
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    }
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}
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tasks.withType(JavaCompile).configureEach {
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    options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
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}
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